The theory behind our games: Pietro Polsinelli's talk given at the Museum Digital Transformation conference in March, 2017.
A game for learning how to prevent neglect and abuse. Focused on recognition, telling and help with neglect and abuse experienced by young people criss-crossing Europe.
A persuasive app for real graffiti prevention and digital graffiti empowering:
Create your digital graffiti on Florence Opera del Duomo surfaces and works. You can also share and send them to Florence Opera del Duomo online archive.
A card based board game exploring platform coops and crowd sourcing, presented at MozFest 2017 and on Gamasutra.
Feel Better is thought as a "discovery game" for PC, tablets and smart phones that helps young people on long term therapy interactively acquire useful information to tackle their disease day by day, learning how to manage their fears about something they don’t know.
The first educational and informative game on the hydrocarbon exploitation activities in the offshore. Keep a high safety level and become a Safety Master!
A promotional game focused on learning about IT problems and systemic solutions.
Games can be designed to teach and facilitate learning processes. This book is focused on teaching you on how to contribute creating such games.
The book is being written, with previews on Leanpub.